import { getObjectsByPrototype } from '/game/utils'; import { Creep } from '/game/prototypes'; import { ERR_NOT_IN_RANGE, ATTACK, RANGED_ATTACK, HEAL } from '/game/constants'; export function loop() { var myCreeps = getObjectsByPrototype(Creep).filter(creep => creep.my); var enemyCreep = getObjectsByPrototype(Creep).find(creep => !creep.my); for(var creep of myCreeps) { if(creep.body.some(bodyPart => bodyPart.type == ATTACK)) { if(creep.attack(enemyCreep) == ERR_NOT_IN_RANGE) { creep.moveTo(enemyCreep); } } if(creep.body.some(bodyPart => bodyPart.type == RANGED_ATTACK)) { if(creep.rangedAttack(enemyCreep) == ERR_NOT_IN_RANGE) { creep.moveTo(enemyCreep); } } if(creep.body.some(bodyPart => bodyPart.type == HEAL)) { var myDamagedCreeps = myCreeps.filter(i => i.hits < i.hitsMax); if(myDamagedCreeps.length > 0) { if(creep.heal(myDamagedCreeps[0]) == ERR_NOT_IN_RANGE) { creep.moveTo(myDamagedCreeps[0]); } } } } }