init
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import { prototypes, utils, constants } from '/game';
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export function loop() {
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const tower = utils.getObjectsByPrototype(prototypes.StructureTower)[0];
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if(tower.store[constants.RESOURCE_ENERGY] < 10) {
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var myCreep = utils.getObjectsByPrototype(prototypes.Creep).find(creep => creep.my);
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if(myCreep.store[constants.RESOURCE_ENERGY] == 0) {
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var container = utils.getObjectsByPrototype(prototypes.StructureContainer)[0];
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myCreep.withdraw(container, constants.RESOURCE_ENERGY);
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} else {
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myCreep.transfer(tower, constants.RESOURCE_ENERGY);
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}
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} else {
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var target = utils.getObjectsByPrototype(prototypes.Creep).find(creep => !creep.my);
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tower.attack(target);
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}
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}
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