import { prototypes, utils, constants } from '/game'; export function loop() { var creep = utils.getObjectsByPrototype(prototypes.Creep).find(i => i.my); var source = utils.getObjectsByPrototype(prototypes.Source)[0]; var spawn = utils.getObjectsByPrototype(prototypes.StructureSpawn).find(i => i.my); if(creep.store.getFreeCapacity(constants.RESOURCE_ENERGY)) { if(creep.harvest(source) == constants.ERR_NOT_IN_RANGE) { creep.moveTo(source); } } else { if(creep.transfer(spawn, constants.RESOURCE_ENERGY) == constants.ERR_NOT_IN_RANGE) { creep.moveTo(spawn); } } }