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import { prototypes, utils } from '/game';
import { RESOURCE_ENERGY, ERR_NOT_IN_RANGE } from '/game/constants';
export function loop() {
const creep = utils.getObjectsByPrototype(prototypes.Creep).find(i => i.my);
if(!creep.store[RESOURCE_ENERGY]) {
const container = utils.findClosestByPath(creep, utils.getObjectsByPrototype(prototypes.StructureContainer));
if(creep.withdraw(container, RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
creep.moveTo(container);
}
} else {
const constructionSite = utils.getObjectsByPrototype(prototypes.ConstructionSite).find(i => i.my);
if(!constructionSite) {
utils.createConstructionSite(50,55, prototypes.StructureTower);
} else {
if(creep.build(constructionSite) == ERR_NOT_IN_RANGE) {
creep.moveTo(constructionSite);
}
}
}
}