import { getObjectsByPrototype } from '/game/utils'; import { Creep } from '/game/prototypes'; import { ERR_NOT_IN_RANGE } from '/game/constants'; export function loop() { var myCreep = getObjectsByPrototype(Creep).find(creep => creep.my); var enemyCreep = getObjectsByPrototype(Creep).find(creep => !creep.my); if(myCreep.attack(enemyCreep) == ERR_NOT_IN_RANGE) { myCreep.moveTo(enemyCreep); } }