import { prototypes, utils } from '/game'; import { RESOURCE_ENERGY, ERR_NOT_IN_RANGE } from '/game/constants'; export function loop() { const creep = utils.getObjectsByPrototype(prototypes.Creep).find(i => i.my); if(!creep.store[RESOURCE_ENERGY]) { const container = utils.findClosestByPath(creep, utils.getObjectsByPrototype(prototypes.StructureContainer)); if(creep.withdraw(container, RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) { creep.moveTo(container); } } else { const constructionSite = utils.getObjectsByPrototype(prototypes.ConstructionSite).find(i => i.my); if(!constructionSite) { utils.createConstructionSite(50,55, prototypes.StructureTower); } else { if(creep.build(constructionSite) == ERR_NOT_IN_RANGE) { creep.moveTo(constructionSite); } } } }