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screeps-deploy-action/package.json
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Philipp 076e96f3de
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fix(monitor): use global console channel and implement shard filtering (#87)
This PR fixes the issue where console monitoring was empty when a specific shard was targeted on the official Screeps server.

### Changes:
- **Unified Subscription**: Changed WebSocket subscription path from `shard/console` (invalid) to the global `console` channel.
- **Shard Filtering**: Implemented client-side filtering in `handleConsoleEvent` to only display logs matching the targeted shard.
- **Precise Timing**: Retained the shard-specific `api.time()` call for accurate tick duration tracking.
- **Tests**: Added and updated 48 unit tests verifying the fix and shard filtering logic.
- **Distribution**: Rebuilt `dist/index.js` and bumped version to `v0.2.1`.

Reviewed-on: #87
2026-05-16 22:29:24 +02:00

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{
"name": "screeps-deploy-action",
"version": "0.2.1",
"description": "Deploys screeps code to the official game or a private server.",
"type": "module",
"main": "index.js",
"scripts": {
"start": "node index.js",
"test": "vitest run --globals --coverage",
"build": "ncc build index.js -o dist -m --external utf-8-validate --external bufferutil"
},
"dependencies": {
"@actions/artifact": "^1.1.2",
"@actions/core": "^3.0.0",
"glob": "^13.0.0",
"screeps-api": "^1.7.2"
},
"devDependencies": {
"@vercel/ncc": "^0.38.4",
"@vitest/coverage-v8": "^4.0.16",
"vitest": "^4.0.16"
}
}