init
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import { prototypes, utils } from '/game';
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import { RESOURCE_ENERGY, ERR_NOT_IN_RANGE } from '/game/constants';
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export function loop() {
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const creep = utils.getObjectsByPrototype(prototypes.Creep).find(i => i.my);
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if(!creep.store[RESOURCE_ENERGY]) {
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const container = utils.findClosestByPath(creep, utils.getObjectsByPrototype(prototypes.StructureContainer));
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if(creep.withdraw(container, RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
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creep.moveTo(container);
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}
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} else {
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const constructionSite = utils.getObjectsByPrototype(prototypes.ConstructionSite).find(i => i.my);
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if(!constructionSite) {
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utils.createConstructionSite(50,55, prototypes.StructureTower);
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} else {
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if(creep.build(constructionSite) == ERR_NOT_IN_RANGE) {
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creep.moveTo(constructionSite);
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}
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}
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}
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}
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